Dharmik Gohil
Mavericks Battlegrounds
A CHRONICLE OF MULTIPLAYER WARFARE & REAL-TIME NETWORKING SYNC
Engineering Architecture & Stack
Mavericks Battlegrounds represents a high-octane technical execution in real-time network synchronisation. Fusing Unity 6 Engine with low-latency Photon PUN networking, it is designed from the ground up to support stable 10-player competitive lobbies.
KEY TECHNICAL HIGHLIGHTS:
- State Interpolation & Extrapolation: Custom state sync routines to combat packet loss and eliminate player jitter.
- Authoritative Damage Calculations: Multi-layered validation of player fire hits to maintain game integrity.
- Optimised Rigid-Body Physics: Custom low-overhead character colliders tuned for dense 3D multiplayer levels.
- Dynamic Matchmaking & Lobbies: Fully operational room registration, game staging, and real-time state handoffs.
Project Information
- Category: Unity Multiplayer
- Role: Lead Engineer
- Project Date: May, 2025
- Engine: Unity 6 Engine
- Networking: Photon PUN
- Showcased At: CHARUSAT Expo 3.0
- Itch.io Hub: Play Mavericks
Multiplayer Battle Royale
Drop into intense, competitive matches, coordinate tactics with teams, and outlast opposition in a fully dynamic, custom-mapped arena. Mavericks Battlegrounds fuses low-level networking optimizations with heavy tactical shooter mechanics to create an uncompromised gameplay experience.
Created by game engineer Dharmik Gohil to demonstrate production-grade multiplayer capabilities, this title has been fully integrated into the global browser distribution networks.