EST. 2006 · SURAT, GUJARAT, INDIA
VOL. 1.0 · THE DHARMIK GOHIL CHRONICLE

Dharmik Gohil

Mavericks Battlegrounds

A CHRONICLE OF MULTIPLAYER WARFARE & REAL-TIME NETWORKING SYNC

Engineering Architecture & Stack

Mavericks Battlegrounds represents a high-octane technical execution in real-time network synchronisation. Fusing Unity 6 Engine with low-latency Photon PUN networking, it is designed from the ground up to support stable 10-player competitive lobbies.

"Showcased at CHARUSAT Expo 3.0, Mavericks Battlegrounds handled over 5,000+ matches under real combat conditions, proving the stability of our network interpolation algorithms."

KEY TECHNICAL HIGHLIGHTS:

  • State Interpolation & Extrapolation: Custom state sync routines to combat packet loss and eliminate player jitter.
  • Authoritative Damage Calculations: Multi-layered validation of player fire hits to maintain game integrity.
  • Optimised Rigid-Body Physics: Custom low-overhead character colliders tuned for dense 3D multiplayer levels.
  • Dynamic Matchmaking & Lobbies: Fully operational room registration, game staging, and real-time state handoffs.

Project Information

  • Category: Unity Multiplayer
  • Role: Lead Engineer
  • Project Date: May, 2025
  • Engine: Unity 6 Engine
  • Networking: Photon PUN
  • Showcased At: CHARUSAT Expo 3.0
  • Itch.io Hub: Play Mavericks

Multiplayer Battle Royale

Drop into intense, competitive matches, coordinate tactics with teams, and outlast opposition in a fully dynamic, custom-mapped arena. Mavericks Battlegrounds fuses low-level networking optimizations with heavy tactical shooter mechanics to create an uncompromised gameplay experience.

Created by game engineer Dharmik Gohil to demonstrate production-grade multiplayer capabilities, this title has been fully integrated into the global browser distribution networks.