THE DHARMIK GOHIL CHRONICLE
EST. 2006 · SURAT, GUJARAT, INDIA · 🌐 GLOBAL REMOTE
VOL. 1.0 · THE DHARMIK GOHIL CHRONICLE
Topic hub

Multiplayer Game Development

Networking is where games get hard. These articles walk through Photon PUN2 in Unity and WebSocket-based web multiplayer, using real projects as case studies.

I have built a Photon-powered 3D shooter and a WebSocket card game. Both taught me that multiplayer is mostly about state, latency and trust. Here is how those projects were put together.

4 articles · Multiplayer game development services →

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