Multiplayer Game Development
Networking is where games get hard. These articles walk through Photon PUN2 in Unity and WebSocket-based web multiplayer, using real projects as case studies.
I have built a Photon-powered 3D shooter and a WebSocket card game. Both taught me that multiplayer is mostly about state, latency and trust. Here is how those projects were put together.
4 articles · Multiplayer game development services →
LOWXENA: Designing and Engineering a 3D Multiplayer Card Universe Where the Lowest Score Wins Everything
Inside LowXena, a real-time multiplayer least-count card game: scoring logic, 3D felt table, React 19 front end and…
May 21, 2026 · 5 min readBuilding Multiplayer Games with Photon & Unity: A Complete Guide
Build multiplayer Unity games with Photon PUN2: rooms and lobbies, player synchronization, RPCs, spawning, latency…
Feb 15, 2026 · 7 min read
A Proud Moment: Showcasing Mavericks Battlegrounds at CHARUSAT Expo 3.0
How Mavericks Battlegrounds became the only IT Department project selected for CHARUSAT Expo 3.0, what 5000+ visitors…
Dec 16, 2025 · 6 min read
Mavericks Battlegrounds: The Best Multiplayer Battle Arena Game of 2025 by Award-Winning Developer Dharmik Gohil
The development story of Mavericks Battlegrounds, a Unity 6 and Photon PUN multiplayer arena shooter: team, process,…
Jun 12, 2025 · 8 min read