Practical Unity writing from shipped projects: how to set up your first scene, write clean C#, keep mobile builds fast and structure a project so it survives its second month.
Immersive-tech notes from hands-on work with Unity XR: environment setup, VR basics, AR Foundation, comfort and performance, and what the next few years of spatial gaming look like.
Networking is where games get hard. These articles walk through Photon PUN2 in Unity and WebSocket-based web multiplayer, using real projects as case studies.
Full-stack lessons from building portfolio sites, client platforms and a real-time web game: choosing frameworks, using Git properly and shipping web projects.
Learn Unity step by step: install the editor, understand GameObjects and components, write your first C# script, add physics and build a simple 2D game.
Build multiplayer Unity games with Photon PUN2: rooms and lobbies, player synchronization, RPCs, spawning, latency handling and lessons from a shipped shooter.
How our team built an AI meeting assistant at the DAIICT Hackathon in Gandhinagar: real-time transcription, summaries, action items and engagement insights.
How Mavericks Battlegrounds became the only IT Department project selected for CHARUSAT Expo 3.0, what 5000+ visitors told us and the changes we shipped after.
What studying computer engineering at CHARUSAT University’s DEPSTAR College was like, how it led me into game development and advice for future students.
Build your first VR and AR apps in Unity: set up the XR environment, learn VR basics, use AR Foundation and apply performance and comfort best practices.
The development story of Mavericks Battlegrounds, a Unity 6 and Photon PUN multiplayer arena shooter: team, process, timeline, tech stack and screenshots.
Our 24-hour build at Hackron 2025 (Blinkit and Newton School of Technology): SafaiNova, an AI and IoT waste-management concept for dark stores, and what we learned.
My experience at IIT Bombay TechFest 2024, Asia’s largest science and tech festival: a game development workshop, robotics, drones and what I took home.